Available Plugins
Automatic Stats for Enemy Units
Sets the stats of every 'Mob' enemy on the game automatically.
Combat Arts
Allows player units to use special actions known as Combat Arts.
Custom Unit Menu Window
Change the default bottom window of the unit menu screen and show data from the unit that is not available by default.
Damage Formula for Weapons
Modifies the way the damage by weapons is calculated.
Double Attack Command
Adds a custom skill that allows a unit to attack twice in one turn.
Enemy Range Display
Adds an individual enemy range system to keep tracks of the range of some enemy units instead of the entire enemy army.
Fire Emblem GBA Battle Formula
changes the battle formulas used by the engine to match the ones used in the Fire Emblem games for the Game Boy Advance.
HP Cost for Weapons and Items
Make weapons and items cost HP to use.
Heal Range Display
Displays the healing range of the selected unit
Hybrid Weapons
Hybrid weapons are weapons that behave as different weapon types depending on the range of their attack.
Injury System Reworked
Modifies the Injure system so injured units need to be healed before being deployed to future chapters
Learnable Skills by Class
Allows for units to learn a skill at a specific level and class
Neutral Faction
Adds a new faction that is hostile to all other factions
Range Modifiers
Group of skills that allow to increase the range of a unit using a weapon, staff or item.
Restricted Weapon Attack Count
A unit with a 'brave' weapon will only attack once if it is the defending unit.
Skills Pack
A collection of custom skills.
Traits System
Add traits to units and classes
Weapon Ranks
Make individual ranks for each weapon type
Weapons and Items as Original Data
Create weapons and items that are outside of the unit's inventory. Can be used to, for example, implement a magic system that is not tied to physical items